|
ANGUS MCQUARRIE Bellevue, Washington - USA http://www.ghostrazor.com |
-
|
OBJECTIVE |
|
|
A fast-paced gameplay or artificial intelligence programming position in a video game development studio targeting either PC or Console Platforms
|
|
-
|
INTERESTS |
|
|
I have been enthralled by video games and the video game industry for the last 20 years. Much of my free time is spent reading about the latest industry news, playing video and board games, and fiddling with DirectX and XNA. I also maintain a blog at Ghostrazor.com in which I make commentary on Industry goings-on and ideas for new gaming business strategy. I also hold an Advanced Open Water SCUBA cert., and enjoy searching for Octopuses in Puget Sound.
|
|
-
|
WORK EXPERIENCE |
|
|
November 2010 - Present |
Redmond, WA |
|
Software Design Engineer - 343 Industries, Microsoft |
|
- |
|
|
June 2008 - November 2010 |
Redmond, Washington |
|
Software Design Engineer - Xbox Live, Microsoft Inc. |
|
- |
|
|
Sept 2007 - December 2007 |
Redmond, Washington |
|
Program Manager - Visio, Microsoft Inc. |
|
- |
|
|
January 2007 - April 2007 |
Toronto, Ontario |
|
Systems Analyst, Deloitte Inc. |
|
- |
|
|
May 2006 - August 2006 |
Cupertino, California |
|
iPod Hardware Engineer, Apple Inc. |
|
- |
|
|
September 2005 - December 2005 |
Toronto, Ontario |
|
Device Programmer, Epson Canada Inc. |
|
- |
|
-
|
PROJECTS |
|
|
|
-
|
TECHNICAL |
|
|
|
-
|
NONTECHNICAL |
|
|
|
-
|
EDUCATION |
|||
|
University of Waterloo, Waterloo, Ontario, September 2003 - April 2008 |
|||
|
Bachelor of Applied Science in Computer Engineering with Option in Cognitive Science |
|
||
-
|
COURSE WORK |
|
|
Advanced Course work focuses on Human-Computer Interaction and Artificial Intelligence
Senior Courses
|
|
-